This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Drifter-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Drifter balance change. No-change estimate: 87.6%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Rend | 5.3% | Buff | 61.0% | 5.6% | 33.4% | 0.7% |
| Bloodscent | 4.9% | Buff | 56.0% | 3.3% | 40.7% | 0.6% |
| Stalker S Mark | 4.1% | Buff | 52.8% | 5.4% | 41.9% | 0.5% |
| Weapon | 2.9% | Mixed Or Rework | 28.6% | 11.2% | 60.2% | 0.4% |
| Eternal Night | 2.6% | Buff | 59.2% | 3.3% | 37.5% | 0.3% |
| Vitality | 1.3% | Mixed Or Rework | 44.1% | 8.3% | 47.7% | 0.2% |
| Spirit | 1.2% | Mixed Or Rework | 28.6% | 11.2% | 60.2% | 0.2% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Drifter receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Drifter changes. | 196 | 50.0% | 0.491 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 1 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
28 Drifter patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-05-22 | rend_t3ability:rend | Buff | Rend T3 now also deals Heavy Melee Damage (0.55 scale) | ||
| 2026-05-22 | rend_t3ability:rend | Nerf | Rend T3 no longer increases scaling by 0.4 | ||
| 2026-04-30 | bloodscent_t3ability:bloodscent | Buff | +10% Amplified Damage | +12% | Bloodscent T3 increased from +10% Amplified Damage to +12% |
| 2026-04-30 | rend_t3ability:rend | Buff | Rend T3 now also increases melee scaling (1.2 to 1.6) | ||
| 2026-03-06 | bloodscentability:bloodscent | Buff | Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill | ||
| 2026-03-06 | bloodscent_permanent_bonus_weapon_damage_gained_per_isolated_hero_deathability:bloodscent | Nerf | 4% | 3% | Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% |
| 2026-03-06 | bloodscent_t2ability:bloodscent | Rework | "Isolated kill reduces cooldowns by 15s and restores 3 stamina" | "Isolated death restores 18% Missing Health and restores 2 stamina" | Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" |
| 2026-03-06 | eternal_nightability:eternal_night | Nerf | Eternal Night no longer has 7 spirit damage proc | ||
| 2026-03-06 | eternal_nightability:eternal_night | Rework | Eternal Night now makes the targets be considered as isolated | ||
| 2026-03-06 | eternal_night_cooldownability:eternal_night | Buff | 120s | 125s | Eternal Night cooldown increased from 120s to 125s |
| 2026-03-06 | eternal_night_durationability:eternal_night | Nerf | 7s | 6 | Eternal Night duration reduced from 7s to 6.5s |
| 2026-03-06 | eternal_night_sprintability:eternal_night | Nerf | +3m | +2m | Eternal Night Sprint reduced from +3m to +2m |
| 2026-03-06 | eternal_night_t1ability:eternal_night | Rework | "+6.3 Spirit Damage Proc" | "+10m Sprint" (kicks in immediately) | Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) |
| 2026-03-06 | eternal_night_t2ability:eternal_night | Rework | "-30s Cooldown and +3m/s Sprint" | "-45s Cooldown" | Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" |
| 2026-03-06 | eternal_night_t3ability:eternal_night | Buff | "+2s Duration and +1 Max Target" | "+2 | Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" |
| 2026-03-06 | fixed_quicksilver_reload_dealing_bonus_multiple_times_with_rendability:rend | Rework | Fixed Quicksilver Reload dealing bonus multiple times with Rend | ||
| 2026-03-06 | rend_bonus_damage_isability:rend | Rework | Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) | ||
| 2026-03-06 | rend_cooldownability:rend | Buff | 13s | 16s | Rend cooldown increased from 13s to 16s |
| 2026-03-06 | rend_damage_rangeability:rend | Nerf | 18m | 16m | Rend damage range reduced from 18m to 16m |
| 2026-03-06 | rend_damage_spirit_scalingability:rend | Buff | 1.4 | 1 | Rend damage spirit scaling increased from 1.4 to 1.8 |
| 2026-03-06 | rend_t1_bonus_damageability:rend | Buff | +32 | +40 | Rend T1 bonus damage increased from +32 to +40 |
| 2026-03-06 | rend_t3ability:rend | Rework | "Gain 45% Bullet Lifesteal against affected enemies for 4s" | "Close range attack now silences enemies for 2 | Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" |
| 2026-03-06 | stalker_s_mark_durationability:stalker_s_mark | Nerf | 6s | 5s | Stalker's Mark duration reduced from 6s to 5s |
| 2026-03-06 | stalker_s_mark_t1ability:stalker_s_mark | Rework | "+1% Bleed" | "-8% Bullet Resist" | Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist" |
| 2026-03-06 | stalker_s_mark_t2ability:stalker_s_mark | Rework | "+22% Fire Rate for 6s after ambush" | "+3s Duration and -8s Cooldown" | Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" |
| 2026-03-06 | stalker_s_mark_t3ability:stalker_s_mark | Rework | "Enables 2 Charges and +2s Duration" | "+2% Bleed and -40% Healing" | Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" |
| 2025-11-21 | rend_cooldownability:rend | Nerf | 15s | 13s | Rend cooldown reduced from 15s to 13s |
| 2025-11-21 | base_regenvitality | Buff | 2.5 | 3 | Base regen increased from 2.5 to 3.5 |