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Deadlock Hero Balance Predictions
Deadman Danny buff/nerf predictor prototype
Generated from the Deadman Danny predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Deadman Danny Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Deadman Danny-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Deadman Danny is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Deadman Danny receive any balance change in the next patch?
Stage 2
If Deadman Danny changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Deadman Danny change?

66.7%

Estimated chance of any Deadman Danny balance change. No-change estimate: 33.3%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Deadman Danny changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Chimera Mk1 27.7% Nerf 5.0% 78.9% 16.1% 18.5%
Close The Deal 26.5% Nerf 9.2% 75.0% 15.8% 17.7%
Strix Salvo 24.7% Nerf 5.6% 79.4% 15.0% 16.5%
Vitality 16.1% Nerf 10.9% 62.0% 27.1% 10.8%
Weapon 8.7% Nerf 9.0% 72.4% 18.5% 5.8%
Spirit 8.3% Nerf 9.0% 72.4% 18.5% 5.5%
Jettison Fuel 5.5% Nerf 22.4% 46.0% 31.7% 3.7%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 168 update dates through 2026-11-05.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Deadman Danny receives any balance change. 34 50.0% 0.477
Stage 2 - mechanic selectedWhich mechanic family is selected if Deadman Danny changes. 238 50.0% 0.488
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 3 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 1.8%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Deadman Danny changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Deadman Danny Patch Changes

25 Deadman Danny patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-11-05 chimera_mk1_t2ability:chimera_mk1 Nerf 150 Heal On Hit 125 Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125
2026-11-05 chimera_mk1_t2_heal_spirit_scalingability:chimera_mk1 Nerf 2.0 1 Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7
2026-11-05 close_the_deal_bonus_damage_to_under_half_health_targetsability:close_the_deal Nerf +75% +55% Close The Deal - Bonus damage to under half health targets reduced from +75% to +55%
2026-11-05 strix_salvo_spirit_scalingability:strix_salvo Nerf Strix Salvo - Spirit scaling reduced by 8%
2026-10-30 chimera_mk1ability:chimera_mk1 Rework Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
2026-10-30 chimera_mk1_cooldown_reduction_per_boonability:chimera_mk1 Nerf -0.4s -0 Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
2026-10-30 chimera_mk1_cooldown_refund_on_hit_from_t3ability:chimera_mk1 Nerf T3 reduced from 50% 30% Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
2026-10-30 chimera_mk1_items_and_abilities_that_pull_to_the_groundability:chimera_mk1 Rework Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
2026-10-30 chimera_mk1_jetpack_canability:chimera_mk1 Nerf Chimera Mk1 - Jetpack can no longer be used while cursed
2026-10-30 chimera_mk1_slowsability:chimera_mk1 Rework Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
2026-10-30 close_the_dealability:close_the_deal Rework Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
2026-10-15 chimera_mk1_cooldown_boon_scalingability:chimera_mk1 Buff -0.25 -0 Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45
2026-10-15 chimera_mk1_heal_on_hit_spirit_scalingability:chimera_mk1 Buff 1 2 Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2
2026-10-15 chimera_mk1_slow_effectiveness_in_airability:chimera_mk1 Nerf Chimera Mk1 - Slow effectiveness in air reduced by 15%
2026-10-15 chimera_mk1_weapon_scalingability:chimera_mk1 Buff 1.15 1 Chimera Mk1 weapon scaling increased from 1.15 to 1.4
2026-10-15 close_the_deal_1apability:close_the_deal Buff +50 +90 Close the Deal - 1AP increased from +50 to +90
2026-10-15 close_the_deal_bonus_damage_to_under_half_health_targetsability:close_the_deal Buff +50% +75% Close The Deal - Bonus damage to under half health targets increased from +50% to +75%
2026-10-15 strix_salvo_cooldown_from_30s_to_25sability:strix_salvo Rework 30s 25s Strix Salvo - Cooldown from 30s to 25s
2026-10-15 strix_salvo_damage_spirit_scaling_from_0_9_to_1_1ability:strix_salvo Rework 0.9 1 Strix Salvo - Damage spirit scaling from 0.9 to 1.1
2026-10-15 strix_salvo_t2ability:strix_salvo Buff "+20 damage / +35 mark damage" "+30 damage / +45 mark damage" Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"
2026-10-15 strix_salvo_t3ability:strix_salvo Buff +0.2 spirit scaling +0 Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35
2026-10-15 rocket_jumping_self_damage_from_6_5_max_hp_to_5_and_isspirit Rework 6.5% max HP 5% and is now spirit damage Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage
2026-10-15 base_healthvitality Buff 680 730 Base health increased from 680 to 730
2026-10-15 health_regenvitality Buff 2.5 3 Health regen increased from 2.5 to 3.25
2026-10-15 gun_base_bullet_damage_for_uncharged_shots_from_12_to_15_and_charged_shots_from_44_to_48weapon Rework 12 15 and charged shots from 44 to 48 Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48
Deadlock
Hero Balance Predictions
Deadman Danny buff/nerf prototype
Forecasts whether Deadman Danny is likely to change next patch, using recent patch history and the Deadman Danny predictor DuckDB.