This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Deadman Danny-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Deadman Danny balance change. No-change estimate: 33.3%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Chimera Mk1 | 27.7% | Nerf | 5.0% | 78.9% | 16.1% | 18.5% |
| Close The Deal | 26.5% | Nerf | 9.2% | 75.0% | 15.8% | 17.7% |
| Strix Salvo | 24.7% | Nerf | 5.6% | 79.4% | 15.0% | 16.5% |
| Vitality | 16.1% | Nerf | 10.9% | 62.0% | 27.1% | 10.8% |
| Weapon | 8.7% | Nerf | 9.0% | 72.4% | 18.5% | 5.8% |
| Spirit | 8.3% | Nerf | 9.0% | 72.4% | 18.5% | 5.5% |
| Jettison Fuel | 5.5% | Nerf | 22.4% | 46.0% | 31.7% | 3.7% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 168 update dates through 2026-11-05.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Deadman Danny receives any balance change. | 34 | 50.0% | 0.477 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Deadman Danny changes. | 238 | 50.0% | 0.488 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
25 Deadman Danny patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-11-05 | chimera_mk1_t2ability:chimera_mk1 | Nerf | 150 Heal On Hit | 125 | Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125 |
| 2026-11-05 | chimera_mk1_t2_heal_spirit_scalingability:chimera_mk1 | Nerf | 2.0 | 1 | Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7 |
| 2026-11-05 | close_the_deal_bonus_damage_to_under_half_health_targetsability:close_the_deal | Nerf | +75% | +55% | Close The Deal - Bonus damage to under half health targets reduced from +75% to +55% |
| 2026-11-05 | strix_salvo_spirit_scalingability:strix_salvo | Nerf | Strix Salvo - Spirit scaling reduced by 8% | ||
| 2026-10-30 | chimera_mk1ability:chimera_mk1 | Rework | Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal | ||
| 2026-10-30 | chimera_mk1_cooldown_reduction_per_boonability:chimera_mk1 | Nerf | -0.4s | -0 | Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s |
| 2026-10-30 | chimera_mk1_cooldown_refund_on_hit_from_t3ability:chimera_mk1 | Nerf | T3 reduced from 50% | 30% | Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30% |
| 2026-10-30 | chimera_mk1_items_and_abilities_that_pull_to_the_groundability:chimera_mk1 | Rework | Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny | ||
| 2026-10-30 | chimera_mk1_jetpack_canability:chimera_mk1 | Nerf | Chimera Mk1 - Jetpack can no longer be used while cursed | ||
| 2026-10-30 | chimera_mk1_slowsability:chimera_mk1 | Rework | Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced | ||
| 2026-10-30 | close_the_dealability:close_the_deal | Rework | Close the Deal - Fixed some incorrect behavior when used at the top of the belltower | ||
| 2026-10-15 | chimera_mk1_cooldown_boon_scalingability:chimera_mk1 | Buff | -0.25 | -0 | Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45 |
| 2026-10-15 | chimera_mk1_heal_on_hit_spirit_scalingability:chimera_mk1 | Buff | 1 | 2 | Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2 |
| 2026-10-15 | chimera_mk1_slow_effectiveness_in_airability:chimera_mk1 | Nerf | Chimera Mk1 - Slow effectiveness in air reduced by 15% | ||
| 2026-10-15 | chimera_mk1_weapon_scalingability:chimera_mk1 | Buff | 1.15 | 1 | Chimera Mk1 weapon scaling increased from 1.15 to 1.4 |
| 2026-10-15 | close_the_deal_1apability:close_the_deal | Buff | +50 | +90 | Close the Deal - 1AP increased from +50 to +90 |
| 2026-10-15 | close_the_deal_bonus_damage_to_under_half_health_targetsability:close_the_deal | Buff | +50% | +75% | Close The Deal - Bonus damage to under half health targets increased from +50% to +75% |
| 2026-10-15 | strix_salvo_cooldown_from_30s_to_25sability:strix_salvo | Rework | 30s | 25s | Strix Salvo - Cooldown from 30s to 25s |
| 2026-10-15 | strix_salvo_damage_spirit_scaling_from_0_9_to_1_1ability:strix_salvo | Rework | 0.9 | 1 | Strix Salvo - Damage spirit scaling from 0.9 to 1.1 |
| 2026-10-15 | strix_salvo_t2ability:strix_salvo | Buff | "+20 damage / +35 mark damage" | "+30 damage / +45 mark damage" | Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage" |
| 2026-10-15 | strix_salvo_t3ability:strix_salvo | Buff | +0.2 spirit scaling | +0 | Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35 |
| 2026-10-15 | rocket_jumping_self_damage_from_6_5_max_hp_to_5_and_isspirit | Rework | 6.5% max HP | 5% and is now spirit damage | Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage |
| 2026-10-15 | base_healthvitality | Buff | 680 | 730 | Base health increased from 680 to 730 |
| 2026-10-15 | health_regenvitality | Buff | 2.5 | 3 | Health regen increased from 2.5 to 3.25 |
| 2026-10-15 | gun_base_bullet_damage_for_uncharged_shots_from_12_to_15_and_charged_shots_from_44_to_48weapon | Rework | 12 | 15 and charged shots from 44 to 48 | Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48 |