Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Venator - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Seven - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Mina - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Haze - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Lash - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Silver - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Drifter - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Mirage - Item timing/build path issue: review this pattern in replays before treating it as causal.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Lady Geist, Apollo, Celeste, Paradox
These heroes have a readable item-timing pattern to compare in replays.
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Venator replay quality | Review | Item total spend by 20:00 was at most 22,400 | 22 | 31% |
| Venator replay quality | Good game | Item total spend by 20:00 was more than 22,400 | 28 | 68% |
| Win / loss | Loss | Weapon item spend by 15:00 was at most 9,280 | 25 | 27% |
| Win / loss | Better | Weapon item spend by 15:00 was more than 9,280 | 25 | 52% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 54% | 24 | 25:15 | |
| 48% | 27 | 11:54 | |
| 46% | 24 | 18:05 | |
| 43% | 34 | 11:09 | |
| 42% | 28 | 3:52 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 16% | 13 | 26:28 | |
| 28% | 11 | 13:20 | |
| 29% | 27 | 24:10 | |
| 31% | 13 | 12:54 | |
| 33% | 12 | 5:02 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Seven replay quality | Review | Item total spend by 20:00 was at most 23,360 | 22 | 22% |
| Seven replay quality | Good game | Item total spend by 20:00 was more than 23,360 | 28 | 73% |
| Win / loss | Loss | 21 | 29% | |
| Win / loss | Better | 29 | 74% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 84% | 18 | 19:39 | |
| 72% | 14 | 15:50 | |
| 70% | 12 | 27:09 | |
| 67% | 19 | 15:14 | |
| 66% | 20 | 6:43 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 42% | 9 | 9:53 | |
| 42% | 15 | 25:42 | |
| 42% | 22 | 7:28 | |
| 44% | 9 | 9:55 | |
| 45% | 14 | 24:03 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Mina replay quality | Review | 19 | 32% | |
| Mina replay quality | Good game | 31 | 65% | |
| Win / loss | Loss | Vitality item count by 10:00 was 1 or less | 30 | 48% |
| Win / loss | Better | Vitality item count by 10:00 was more than 1 | 20 | 65% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 63% | 14 | 26:01 | |
| 62% | 13 | 9:01 | |
| 62% | 14 | 29:03 | |
| 61% | 15 | 9:01 | |
| 60% | 33 | 23:31 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 44% | 12 | 28:29 | |
| 45% | 28 | 12:11 | |
| 49% | 33 | 5:27 | |
| 50% | 13 | 22:47 | |
| 52% | 19 | 21:40 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Haze replay quality | Review | Item total spend by 15:00 was at most 14,720 | 19 | 32% |
| Haze replay quality | Good game | Item total spend by 15:00 was more than 14,720 | 31 | 64% |
| Win / loss | Loss | 24 | 39% | |
| Win / loss | Better | 26 | 68% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 72% | 16 | 17:47 | |
| 70% | 16 | 23:14 | |
| 66% | 20 | 14:24 | |
| 65% | 23 | 22:03 | |
| 64% | 14 | 22:36 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 37% | 18 | 29:48 | |
| 39% | 11 | 18:19 | |
| 48% | 17 | 28:04 | |
| 49% | 24 | 20:46 | |
| 51% | 10 | 2:40 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Lash replay quality | Review | 25 | 35% | |
| Lash replay quality | Good game | 25 | 64% | |
| Win / loss | Loss | 25 | 42% | |
| Win / loss | Better | 25 | 76% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 76% | 19 | 24:52 | |
| 75% | 12 | 29:20 | |
| 71% | 34 | 9:09 | |
| 70% | 30 | 12:01 | |
| 69% | 34 | 20:05 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 35% | 15 | 10:12 | |
| 44% | 15 | 21:55 | |
| 45% | 15 | 13:25 | |
| 46% | 19 | 1:10 | |
| 47% | 21 | 8:51 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Silver replay quality | Review | Item total spend by 15:00 was at most 14,560 | 19 | 28% |
| Silver replay quality | Good game | Item total spend by 15:00 was more than 14,560 | 31 | 66% |
| Win / loss | Loss | Item total spend by 15:00 was at most 14,560 | 19 | 34% |
| Win / loss | Better | Item total spend by 15:00 was more than 14,560 | 31 | 69% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 72% | 21 | 25:46 | |
| 65% | 19 | 24:05 | |
| 64% | 24 | 12:17 | |
| 64% | 41 | 8:50 | |
| 61% | 18 | 19:41 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 40% | 13 | 6:30 | |
| 41% | 24 | 23:13 | |
| 42% | 17 | 15:07 | |
| 47% | 19 | 23:40 | |
| 50% | 24 | 19:09 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Drifter replay quality | Review | 29 | 37% | |
| Drifter replay quality | Good game | 21 | 77% | |
| Win / loss | Loss | Item total spend by 20:00 was at most 21,440 | 23 | 40% |
| Win / loss | Better | Item total spend by 20:00 was more than 21,440 | 27 | 79% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 77% | 21 | 4:07 | |
| 74% | 29 | 17:01 | |
| 72% | 15 | 31:20 | |
| 72% | 24 | 22:11 | |
| 71% | 31 | 18:01 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 46% | 14 | 20:03 | |
| 56% | 34 | 11:18 | |
| 59% | 12 | 7:09 | |
| 60% | 12 | 2:27 | |
| 60% | 30 | 9:05 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Mirage replay quality | Review | 18 | 29% | |
| Mirage replay quality | Good game | 18 | 72% | |
| Win / loss | Loss | 18 | 45% | |
| Win / loss | Better | 18 | 83% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 87% | 16 | 29:15 | |
| 85% | 20 | 14:39 | |
| 85% | 20 | 12:57 | |
| 85% | 20 | 4:08 | |
| 83% | 18 | 23:11 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 35% | 14 | 14:58 | |
| 43% | 17 | 28:28 | |
| 59% | 21 | 2:34 | |
| 65% | 26 | 23:18 | |
| 69% | 32 | 9:27 |
Review note: Review this hero in replays before treating any pattern as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Infernus replay quality | Good game | 20 | 76% | |
| Infernus replay quality | Review | 30 | 37% | |
| Win / loss | Better | 18 | 62% | |
| Win / loss | Better | 32 | 80% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 81% | 16 | 27:43 | |
| 77% | 25 | 32:01 | |
| 76% | 16 | 22:36 | |
| 76% | 46 | 2:29 | |
| 76% | 27 | 3:07 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 61% | 18 | 7:52 | |
| 66% | 18 | 32:47 | |
| 68% | 16 | 31:38 | |
| 69% | 37 | 24:11 | |
| 70% | 36 | 1:06 |
Review note: Review this hero in replays before treating any pattern as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Vyper replay quality | Review | Weapon item count by 20:00 was 6 or less | 25 | 39% |
| Vyper replay quality | Good game | Weapon item count by 20:00 was more than 6 | 18 | 66% |
| Win / loss | Better | 23 | 56% | |
| Win / loss | Better | 20 | 95% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 89% | 15 | 10:03 | |
| 82% | 15 | 25:17 | |
| 81% | 16 | 23:55 | |
| 80% | 29 | 24:47 | |
| 78% | 21 | 4:19 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 56% | 13 | 18:46 | |
| 67% | 33 | 7:48 | |
| 69% | 20 | 2:38 | |
| 70% | 24 | 24:11 | |
| 70% | 34 | 2:38 |
Review note: Review this hero in replays before treating any pattern as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Warden replay quality | Review | Vitality item spend by 15:00 was at most 4,320 | 21 | 25% |
| Warden replay quality | Good game | Vitality item spend by 15:00 was more than 4,320 | 29 | 64% |
| Win / loss | Better | Item total spend by 20:00 was at most 22,720 | 32 | 52% |
| Win / loss | Better | Item total spend by 20:00 was more than 22,720 | 18 | 89% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 81% | 11 | 25:46 | |
| 81% | 13 | 15:31 | |
| 76% | 29 | 11:17 | |
| 76% | 21 | 18:25 | |
| 76% | 21 | 28:44 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 51% | 25 | 28:23 | |
| 54% | 15 | 3:28 | |
| 56% | 29 | 12:32 | |
| 58% | 30 | 24:24 | |
| 61% | 37 | 15:36 |
Review note: Review this hero in replays before treating any pattern as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Wraith replay quality | Review | 32 | 38% | |
| Wraith replay quality | Good game | 18 | 70% | |
| Win / loss | Better | Spirit item count by 20:00 was 3 or less | 24 | 62% |
| Win / loss | Better | Spirit item count by 20:00 was more than 3 | 26 | 92% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 100% | 14 | 24:34 | |
| 100% | 10 | 27:29 | |
| 92% | 13 | 13:33 | |
| 91% | 26 | 24:31 | |
| 84% | 19 | 21:33 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 56% | 10 | 12:00 | |
| 63% | 16 | 16:09 | |
| 66% | 27 | 3:08 | |
| 67% | 12 | 8:16 | |
| 68% | 16 | 4:34 |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 42% | 24 | 10:20 | |
| 42% | 17 | 8:13 | |
| 41% | 25 | 2:32 | |
| 41% | 25 | 16:49 | |
| 40% | 22 | 10:55 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 32% | 15 | 5:06 | |
| 33% | 15 | 14:55 | |
| 34% | 20 | 19:28 | |
| 36% | 25 | 4:35 | |
| 38% | 26 | 7:23 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 55% | 21 | 7:04 | |
| 55% | 21 | 3:02 | |
| 54% | 23 | 1:05 | |
| 54% | 17 | 26:07 | |
| 54% | 13 | 13:23 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 44% | 16 | 13:50 | |
| 46% | 16 | 12:36 | |
| 47% | 16 | 10:33 | |
| 48% | 18 | 6:58 | |
| 52% | 14 | 12:32 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 71% | 20 | 10:33 | |
| 70% | 20 | 1:09 | |
| 70% | 19 | 14:03 | |
| 70% | 19 | 9:53 | |
| 69% | 19 | 13:27 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 63% | 18 | 7:03 | |
| 64% | 19 | 14:29 | |
| 65% | 14 | 24:00 | |
| 68% | 18 | 23:12 | |
| 69% | 19 | 13:27 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 85% | 17 | 9:52 | |
| 83% | 20 | 10:48 | |
| 73% | 23 | 10:18 | |
| 70% | 22 | 1:04 | |
| 69% | 20 | 6:20 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 67% | 19 | 10:40 | |
| 67% | 19 | 15:21 | |
| 67% | 23 | 15:29 | |
| 69% | 20 | 6:20 | |
| 70% | 22 | 1:04 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.