Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Lash - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Graves - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Holliday - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Drifter - Weapon investment issue: the losing pattern points to heavier early weapon spend.
Sinclair - Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
Pocket - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Haze - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Grey Talon - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Abrams, Apollo, Bebop, Vindicta
These heroes have a readable item-timing pattern to compare in replays.
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Lash replay quality | Review | 28 | 33% | |
| Lash replay quality | Good game | 22 | 73% | |
| Win / loss | Loss | Spirit item count by 20:00 was 7 or less | 29 | 38% |
| Win / loss | Better | Spirit item count by 20:00 was more than 7 | 21 | 71% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 82% | 16 | 27:29 | |
| 73% | 11 | 32:26 | |
| 72% | 26 | 22:48 | |
| 70% | 17 | 31:14 | |
| 65% | 28 | 6:34 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 37% | 11 | 1:07 | |
| 42% | 19 | 11:29 | |
| 48% | 21 | 4:42 | |
| 48% | 27 | 6:57 | |
| 51% | 16 | 12:45 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Graves replay quality | Review | Item total spend by 20:00 was at most 20,640 | 22 | 39% |
| Graves replay quality | Good game | Item total spend by 20:00 was more than 20,640 | 28 | 61% |
| Win / loss | Loss | 30 | 36% | |
| Win / loss | Better | 20 | 60% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 63% | 21 | 28:02 | |
| 57% | 23 | 29:12 | |
| 56% | 23 | 22:14 | |
| 54% | 23 | 25:32 | |
| 50% | 21 | 22:24 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 19% | 14 | 6:43 | |
| 30% | 12 | 12:02 | |
| 34% | 28 | 7:17 | |
| 35% | 28 | 11:23 | |
| 36% | 15 | 12:46 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Holliday replay quality | Review | 22 | 39% | |
| Holliday replay quality | Good game | 18 | 64% | |
| Win / loss | Loss | 22 | 29% | |
| Win / loss | Better | 18 | 54% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 55% | 13 | 19:40 | |
| 51% | 27 | 23:06 | |
| 49% | 17 | 19:53 | |
| 47% | 25 | 15:27 | |
| 46% | 22 | 20:45 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 36% | 30 | 2:41 | |
| 36% | 28 | 5:03 | |
| 36% | 14 | 19:07 | |
| 39% | 28 | 13:29 | |
| 39% | 10 | 32:21 |
Review note: Weapon investment issue: the losing pattern points to heavier early weapon spend.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Drifter replay quality | Review | 22 | 36% | |
| Drifter replay quality | Good game | 28 | 66% | |
| Win / loss | Better | Weapon item spend by 15:00 was at most 4,960 | 20 | 73% |
| Win / loss | Loss | Weapon item spend by 15:00 was more than 4,960 | 30 | 33% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 65% | 19 | 26:26 | |
| 59% | 19 | 13:07 | |
| 58% | 30 | 5:10 | |
| 58% | 26 | 11:25 | |
| 58% | 30 | 20:37 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 37% | 15 | 18:23 | |
| 37% | 17 | 7:24 | |
| 37% | 20 | 23:23 | |
| 40% | 14 | 13:47 | |
| 43% | 22 | 14:26 |
Review note: Build structure issue: too many tier-1 items may mean the player stayed in cheap items instead of upgrading.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Sinclair replay quality | Good game | 32 | 68% | |
| Sinclair replay quality | Review | 18 | 22% | |
| Win / loss | Better | 32 | 60% | |
| Win / loss | Loss | 18 | 19% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 60% | 17 | 31:28 | |
| 54% | 17 | 26:44 | |
| 53% | 13 | 1:02 | |
| 52% | 12 | 28:10 | |
| 52% | 32 | 24:05 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 33% | 20 | 16:13 | |
| 37% | 37 | 11:17 | |
| 41% | 16 | 8:50 | |
| 44% | 38 | 1:14 | |
| 44% | 14 | 24:46 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Pocket replay quality | Review | Item total spend by 15:00 was at most 13,760 | 22 | 23% |
| Pocket replay quality | Good game | Item total spend by 15:00 was more than 13,760 | 28 | 72% |
| Win / loss | Loss | 25 | 25% | |
| Win / loss | Better | 25 | 74% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 62% | 15 | 31:45 | |
| 58% | 29 | 10:28 | |
| 57% | 18 | 1:06 | |
| 56% | 29 | 5:12 | |
| 56% | 23 | 8:34 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 36% | 16 | 12:44 | |
| 40% | 28 | 13:12 | |
| 43% | 20 | 14:19 | |
| 43% | 37 | 24:09 | |
| 44% | 39 | 7:54 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Haze replay quality | Review | Weapon item count by 10:00 was 2 or less | 28 | 32% |
| Haze replay quality | Good game | Weapon item count by 10:00 was more than 2 | 18 | 78% |
| Win / loss | Loss | Spirit item spend by 15:00 was at most 1,920 | 18 | 28% |
| Win / loss | Better | Spirit item spend by 15:00 was more than 1,920 | 28 | 64% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 60% | 23 | 9:12 | |
| 59% | 37 | 3:33 | |
| 59% | 14 | 21:26 | |
| 58% | 34 | 11:03 | |
| 55% | 28 | 15:02 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 41% | 30 | 11:09 | |
| 42% | 12 | 21:00 | |
| 43% | 17 | 23:46 | |
| 43% | 32 | 12:19 | |
| 49% | 36 | 10:04 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Grey Talon replay quality | Review | Item total spend by 20:00 was at most 21,920 | 18 | 43% |
| Grey Talon replay quality | Good game | Item total spend by 20:00 was more than 21,920 | 19 | 66% |
| Win / loss | Loss | Item total spend by 20:00 was at most 21,920 | 18 | 35% |
| Win / loss | Better | Item total spend by 20:00 was more than 21,920 | 19 | 61% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 60% | 17 | 27:26 | |
| 55% | 26 | 20:25 | |
| 55% | 14 | 2:36 | |
| 54% | 13 | 16:27 | |
| 50% | 32 | 21:06 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 40% | 22 | 4:30 | |
| 45% | 28 | 15:04 | |
| 46% | 34 | 21:45 | |
| 46% | 36 | 8:12 | |
| 47% | 36 | 3:59 |
Review note: Review this hero in replays before treating any pattern as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Viscous replay quality | Review | 28 | 34% | |
| Viscous replay quality | Good game | 22 | 71% | |
| Win / loss | Better | 22 | 51% | |
| Win / loss | Better | 28 | 81% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 87% | 22 | 25:43 | |
| 80% | 24 | 27:47 | |
| 79% | 29 | 28:32 | |
| 78% | 26 | 20:07 | |
| 77% | 32 | 11:25 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 50% | 18 | 3:00 | |
| 56% | 13 | 19:56 | |
| 62% | 20 | 1:08 | |
| 65% | 28 | 8:37 | |
| 67% | 30 | 10:20 |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 60% | 12 | 21:13 | |
| 60% | 10 | 5:12 | |
| 55% | 15 | 14:51 | |
| 54% | 19 | 18:43 | |
| 54% | 11 | 16:24 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 23% | 18 | 2:58 | |
| 23% | 13 | 9:15 | |
| 24% | 16 | 5:20 | |
| 29% | 14 | 11:00 | |
| 33% | 19 | 1:11 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 62% | 19 | 18:18 | |
| 57% | 23 | 18:11 | |
| 57% | 23 | 26:46 | |
| 57% | 32 | 10:28 | |
| 56% | 27 | 20:29 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 46% | 28 | 5:13 | |
| 48% | 15 | 18:52 | |
| 48% | 23 | 4:00 | |
| 49% | 29 | 17:01 | |
| 49% | 14 | 15:01 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 81% | 10 | 3:56 | |
| 73% | 11 | 14:23 | |
| 73% | 11 | 10:03 | |
| 73% | 11 | 10:42 | |
| 68% | 15 | 6:52 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 65% | 16 | 7:49 | |
| 65% | 10 | 13:57 | |
| 66% | 21 | 9:58 | |
| 68% | 15 | 6:52 | |
| 73% | 11 | 14:23 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 75% | 20 | 20:06 | |
| 75% | 18 | 1:53 | |
| 72% | 18 | 14:50 | |
| 71% | 23 | 4:55 | |
| 71% | 23 | 3:33 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 64% | 15 | 18:09 | |
| 64% | 13 | 16:26 | |
| 68% | 15 | 17:07 | |
| 68% | 21 | 9:27 | |
| 70% | 16 | 8:42 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.