Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Apollo - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Vindicta - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Rem - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Lash - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Graves - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Bebop - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Calico - Survivability/timing issue: Vitality timing appears tied to the losing pattern.
Sinclair - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Silver - Item timing/build path issue: review this pattern in replays before treating it as causal.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Venator, The Doorman, Grey Talon, Holliday, Celeste, Yamato, Abrams, Billy, Drifter, Mina
These heroes have a readable item-timing pattern to compare in replays.
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Apollo replay quality | Review | Item total spend by 20:00 was at most 20,320 | 18 | 24% |
| Apollo replay quality | Good game | Item total spend by 20:00 was more than 20,320 | 32 | 67% |
| Win / loss | Loss | Spirit item spend by 20:00 was at most 16,160 | 31 | 36% |
| Win / loss | Better | Spirit item spend by 20:00 was more than 16,160 | 19 | 68% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 73% | 18 | 30:58 | |
| 58% | 31 | 24:11 | |
| 56% | 23 | 27:01 | |
| 55% | 31 | 18:30 | |
| 55% | 27 | 28:20 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 38% | 23 | 4:49 | |
| 44% | 37 | 7:46 | |
| 46% | 44 | 6:04 | |
| 49% | 43 | 3:35 | |
| 49% | 41 | 22:29 |
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Vindicta replay quality | Review | 32 | 35% | |
| Vindicta replay quality | Good game | 18 | 76% | |
| Win / loss | Loss | Item total spend by 20:00 was at most 20,160 | 27 | 22% |
| Win / loss | Better | Item total spend by 20:00 was more than 20,160 | 23 | 66% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 70% | 19 | 27:04 | |
| 59% | 24 | 12:23 | |
| 59% | 25 | 16:23 | |
| 55% | 25 | 1:04 | |
| 48% | 33 | 17:22 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 32% | 15 | 27:50 | |
| 36% | 17 | 25:01 | |
| 38% | 25 | 17:05 | |
| 39% | 17 | 14:17 | |
| 40% | 18 | 19:26 |
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Rem replay quality | Review | 22 | 32% | |
| Rem replay quality | Good game | 28 | 65% | |
| Win / loss | Loss | Vitality item count by 15:00 was 1 or less | 25 | 24% |
| Win / loss | Better | Vitality item count by 15:00 was more than 1 | 25 | 60% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 66% | 14 | 30:07 | |
| 58% | 14 | 28:23 | |
| 55% | 24 | 18:40 | |
| 55% | 19 | 27:33 | |
| 52% | 29 | 7:06 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 25% | 16 | 4:59 | |
| 27% | 18 | 16:11 | |
| 28% | 13 | 6:04 | |
| 29% | 14 | 15:05 | |
| 32% | 18 | 15:23 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Lash replay quality | Good game | 19 | 88% | |
| Lash replay quality | Review | 31 | 27% | |
| Win / loss | Loss | Weapon item spend by 10:00 was at most 960 | 29 | 46% |
| Win / loss | Better | Weapon item spend by 10:00 was more than 960 | 21 | 77% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 75% | 15 | 26:19 | |
| 72% | 21 | 29:11 | |
| 66% | 33 | 22:28 | |
| 66% | 12 | 20:16 | |
| 62% | 24 | 10:11 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 49% | 32 | 6:54 | |
| 52% | 39 | 20:16 | |
| 56% | 28 | 16:37 | |
| 57% | 38 | 15:21 | |
| 58% | 48 | 15:27 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Graves replay quality | Review | Item total spend by 15:00 was at most 11,200 | 19 | 32% |
| Graves replay quality | Good game | Item total spend by 15:00 was more than 11,200 | 31 | 64% |
| Win / loss | Loss | Weapon item spend by 20:00 was at most 7,040 | 29 | 48% |
| Win / loss | Better | Weapon item spend by 20:00 was more than 7,040 | 21 | 70% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 79% | 15 | 27:32 | |
| 70% | 16 | 28:06 | |
| 68% | 16 | 8:51 | |
| 67% | 28 | 20:51 | |
| 67% | 17 | 17:24 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 41% | 16 | 16:48 | |
| 51% | 15 | 5:12 | |
| 52% | 18 | 22:33 | |
| 53% | 15 | 23:09 | |
| 54% | 23 | 8:50 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Bebop replay quality | Review | Item total spend by 20:00 was at most 17,920 | 21 | 21% |
| Bebop replay quality | Good game | Item total spend by 20:00 was more than 17,920 | 29 | 67% |
| Win / loss | Better | 30 | 69% | |
| Win / loss | Loss | 20 | 24% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 72% | 11 | 12:00 | |
| 69% | 12 | 6:41 | |
| 66% | 13 | 17:07 | |
| 60% | 14 | 6:07 | |
| 58% | 33 | 1:37 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 36% | 27 | 6:33 | |
| 43% | 25 | 4:02 | |
| 46% | 32 | 10:35 | |
| 47% | 31 | 9:33 | |
| 48% | 31 | 22:42 |
Review note: Survivability/timing issue: Vitality timing appears tied to the losing pattern.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Calico replay quality | Review | Vitality item count by 20:00 was 3 or less | 18 | 34% |
| Calico replay quality | Good game | Vitality item count by 20:00 was more than 3 | 19 | 67% |
| Win / loss | Loss | Vitality item count by 20:00 was 3 or less | 18 | 39% |
| Win / loss | Better | Vitality item count by 20:00 was more than 3 | 19 | 68% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 68% | 13 | 24:46 | |
| 64% | 13 | 15:57 | |
| 62% | 15 | 23:26 | |
| 62% | 16 | 8:06 | |
| 61% | 24 | 23:45 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 37% | 11 | 17:42 | |
| 45% | 19 | 17:43 | |
| 47% | 25 | 14:52 | |
| 50% | 12 | 14:36 | |
| 51% | 31 | 1:08 |
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Sinclair replay quality | Good game | Spirit item count by 10:00 was 4 or less | 18 | 54% |
| Sinclair replay quality | Good game | Spirit item count by 10:00 was more than 4 | 18 | 50% |
| Win / loss | Better | Spirit item count by 10:00 was 4 or less | 18 | 60% |
| Win / loss | Loss | Spirit item count by 10:00 was more than 4 | 18 | 46% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 69% | 19 | 22:05 | |
| 55% | 22 | 22:17 | |
| 55% | 16 | 25:23 | |
| 55% | 33 | 9:57 | |
| 54% | 27 | 7:12 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 49% | 26 | 21:52 | |
| 50% | 31 | 17:22 | |
| 50% | 31 | 8:25 | |
| 51% | 31 | 5:38 | |
| 52% | 22 | 1:07 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
| Tree | Branch | Rule | Matches | Rate |
|---|---|---|---|---|
| Silver replay quality | Review | Weapon item spend by 15:00 was at most 7,040 | 20 | 39% |
| Silver replay quality | Good game | Weapon item spend by 15:00 was more than 7,040 | 19 | 63% |
| Win / loss | Loss | 20 | 50% | |
| Win / loss | Better | 19 | 76% |
| Item | Win rate | # | Time |
|---|---|---|---|
| 89% | 10 | 9:34 | |
| 79% | 12 | 16:53 | |
| 76% | 9 | 19:02 | |
| 74% | 20 | 6:36 | |
| 70% | 15 | 17:54 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 37% | 16 | 23:45 | |
| 59% | 25 | 8:19 | |
| 59% | 25 | 4:55 | |
| 60% | 23 | 13:43 | |
| 63% | 23 | 21:39 |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 66% | 14 | 20:46 | |
| 64% | 14 | 27:23 | |
| 55% | 30 | 17:31 | |
| 51% | 22 | 20:24 | |
| 49% | 17 | 28:12 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 32% | 12 | 22:14 | |
| 41% | 19 | 20:50 | |
| 47% | 28 | 3:56 | |
| 47% | 28 | 19:24 | |
| 47% | 30 | 3:31 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 54% | 21 | 9:20 | |
| 53% | 15 | 21:59 | |
| 51% | 16 | 24:52 | |
| 47% | 13 | 16:05 | |
| 47% | 26 | 1:26 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 26% | 12 | 16:46 | |
| 32% | 18 | 21:18 | |
| 33% | 26 | 23:56 | |
| 37% | 16 | 30:32 | |
| 39% | 27 | 8:16 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 61% | 13 | 22:23 | |
| 49% | 21 | 2:30 | |
| 49% | 19 | 13:59 | |
| 49% | 19 | 21:17 | |
| 45% | 19 | 11:50 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 19% | 12 | 13:01 | |
| 38% | 18 | 3:59 | |
| 44% | 10 | 17:31 | |
| 45% | 21 | 4:25 | |
| 45% | 21 | 6:52 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 29% | 18 | 23:59 | |
| 27% | 19 | 5:41 | |
| 26% | 20 | 14:48 | |
| 25% | 16 | 13:51 | |
| 25% | 20 | 9:54 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 20% | 15 | 3:48 | |
| 20% | 19 | 2:07 | |
| 22% | 18 | 8:05 | |
| 25% | 20 | 9:54 | |
| 25% | 16 | 13:51 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 64% | 16 | 8:50 | |
| 61% | 17 | 23:03 | |
| 60% | 17 | 27:42 | |
| 58% | 12 | 26:07 | |
| 55% | 14 | 13:10 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 40% | 17 | 16:29 | |
| 40% | 16 | 1:04 | |
| 44% | 20 | 10:58 | |
| 47% | 14 | 18:55 | |
| 48% | 20 | 15:41 |
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 57% | 19 | 23:18 | |
| 55% | 15 | 19:07 | |
| 48% | 20 | 8:48 | |
| 45% | 17 | 22:33 | |
| 45% | 21 | 5:08 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 39% | 18 | 11:30 | |
| 43% | 24 | 7:03 | |
| 45% | 21 | 5:08 | |
| 45% | 17 | 22:33 | |
| 48% | 20 | 8:48 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 80% | 14 | 15:37 | |
| 75% | 18 | 19:25 | |
| 72% | 15 | 12:30 | |
| 71% | 15 | 3:48 | |
| 70% | 24 | 14:40 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 60% | 17 | 4:34 | |
| 67% | 20 | 1:30 | |
| 69% | 14 | 8:41 | |
| 70% | 24 | 14:40 | |
| 71% | 15 | 3:48 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 58% | 23 | 14:34 | |
| 55% | 27 | 14:46 | |
| 55% | 25 | 11:08 | |
| 54% | 29 | 18:58 | |
| 52% | 35 | 4:09 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 39% | 13 | 26:46 | |
| 41% | 11 | 22:14 | |
| 44% | 23 | 1:32 | |
| 45% | 32 | 3:11 | |
| 46% | 30 | 9:11 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 78% | 18 | 18:57 | |
| 76% | 10 | 19:16 | |
| 74% | 22 | 3:30 | |
| 72% | 20 | 3:32 | |
| 71% | 15 | 13:02 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 65% | 14 | 4:53 | |
| 67% | 21 | 8:09 | |
| 67% | 21 | 5:28 | |
| 68% | 18 | 19:10 | |
| 68% | 23 | 16:20 |
Review note: Review this hero in replays before treating any pattern as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | # | Time |
|---|---|---|---|
| 68% | 16 | 6:18 | |
| 65% | 24 | 22:24 | |
| 64% | 22 | 16:30 | |
| 64% | 23 | 17:56 | |
| 63% | 16 | 19:44 |
| Item | Win rate | # | Time |
|---|---|---|---|
| 46% | 13 | 15:38 | |
| 52% | 15 | 23:40 | |
| 55% | 24 | 15:30 | |
| 58% | 21 | 8:54 | |
| 58% | 22 | 1:25 |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.