This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Calico-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Calico balance change. No-change estimate: 80.1%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Vitality | 22.2% | Mixed Or Rework | 31.4% | 8.9% | 59.7% | 4.4% |
| Leaping Slash | 15.0% | Mixed Or Rework | 32.3% | 9.7% | 58.0% | 3.0% |
| Ava | 14.3% | Mixed Or Rework | 32.3% | 9.7% | 58.0% | 2.8% |
| Return To Shadows | 9.2% | Mixed Or Rework | 27.3% | 23.0% | 49.7% | 1.8% |
| Gloom Bombs | 8.5% | Mixed Or Rework | 34.1% | 7.3% | 58.6% | 1.7% |
| Weapon | 6.2% | Mixed Or Rework | 29.0% | 16.6% | 54.4% | 1.2% |
| Spirit | 6.0% | Mixed Or Rework | 31.7% | 9.3% | 59.0% | 1.2% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Calico receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Calico changes. | 196 | 50.0% | 0.488 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 2 | 50.0% | 0.333 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
50 Calico patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-06-12 | gloom_bombs_melee_resistability:gloom_bombs | Rework | Gloom Bombs melee resist now applies on impact rather than explosion | ||
| 2026-06-12 | gloom_bombs_melee_resist_debuffability:gloom_bombs | Rework | Gloom Bombs melee resist debuff now stacks additively | ||
| 2026-06-12 | gloom_bombs_t2ability:gloom_bombs | Buff | -5% Melee Resist for 5s | -6% for 6s | Gloom Bombs T2 increased from -5% Melee Resist for 5s to -6% for 6s |
| 2026-06-12 | return_to_shadows_damageability:return_to_shadows | Buff | 140 | 150 | Return to Shadows damage increased from 140 to 150 |
| 2026-06-12 | return_to_shadows_t2_damageability:return_to_shadows | Buff | +65 | +75 | Return to Shadows T2 damage increased from +65 to +75 |
| 2026-06-12 | return_to_shadows_t3_healability:return_to_shadows | Buff | 350 | 450 | Return to Shadows T3 heal increased from 350 to 450 |
| 2026-05-22 | gloom_bomb_t2weapon | Rework | "+75 Damage | Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks) | Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks) |
| 2026-03-06 | avaability:ava | Rework | Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration | ||
| 2026-03-06 | avaability:ava | Rework | Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage | ||
| 2026-03-06 | avaability:ava | Rework | Ava now uses healthbar modifier style for duration | ||
| 2026-03-06 | avaability:ava | Rework | Ava fixed camera not being centered around Ava | ||
| 2026-03-06 | ava_canability:ava | Nerf | Ava can no longer manipulate movement if meleeing while midair | ||
| 2026-03-06 | ava_cooldownability:ava | Nerf | 45s | 30s | Ava cooldown reduced from 45s to 30s |
| 2026-03-06 | ava_durationability:ava | Nerf | 16s | 15s | Ava duration reduced from 16s to 15s |
| 2026-03-06 | ava_isability:ava | Nerf | Ava is no longer disabled by damage over time abilities (same as zipline rules) | ||
| 2026-03-06 | ava_melee_attackability:ava | Rework | Ava melee attack now goes the way you are looking | ||
| 2026-03-06 | ava_melee_attack_cooldownability:ava | Buff | 0.75 | 0 | Ava melee attack cooldown increased from 0.75 to 0.85 |
| 2026-03-06 | ava_melee_attack_delayability:ava | Nerf | 0.4s | 0 | Ava melee attack delay reduced from 0.4s to 0.0s |
| 2026-03-06 | ava_t1_durationability:ava | Buff | +14s | 15s | Ava T1 duration increased from +14s to 15s |
| 2026-03-06 | ava_t2ability:ava | Rework | +45% Speed | +45% Speed and +15 Health Regen | Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen |
| 2026-03-06 | ava_t3ability:ava | Rework | -20s Cooldown and +35 Health Regen | a growing damage amp the longer you are transformed, up to 20% for 6s | Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s |
| 2026-03-06 | fixed_gloom_bombs_t2_giving_an_extra_15_flat_bonus_released_a_couple_days_agoability:gloom_bombs | Rework | Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago) | ||
| 2026-03-06 | gloom_bombsability:gloom_bombs | Rework | Gloom Bombs changed so the first grenade always lands in the middle | ||
| 2026-03-06 | gloom_bombs_cast_delayability:gloom_bombs | Nerf | 0.15s | 0 | Gloom Bombs cast delay reduced from 0.15s to 0.1s |
| 2026-03-06 | gloom_bombs_projectile_sticky_radiusability:gloom_bombs | Buff | 10 | 15 | Gloom Bombs projectile sticky radius increased from 10 to 15 |
| 2026-03-06 | gloom_bombs_t2ability:gloom_bombs | Rework | +16.2 damage | +75 bonus damage vs barriers | Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers |
| 2026-03-06 | leaping_slash_canability:leaping_slash | Rework | Leaping Slash can now dash vertically, even while on the ground | ||
| 2026-03-06 | leaping_slash_cooldownability:leaping_slash | Buff | 11s | 13s | Leaping Slash cooldown increased from 11s to 13s |
| 2026-03-06 | leaping_slash_improved_targeting_of_dash_to_end_early_if_near_enemy_heroesability:leaping_slash | Buff | Leaping Slash improved targeting of dash to end early if near enemy heroes | ||
| 2026-03-06 | leaping_slash_radiusability:leaping_slash | Nerf | 4.5m | 4m | Leaping Slash radius reduced from 4.5m to 4m |
| 2026-03-06 | leaping_slash_scalingability:leaping_slash | Nerf | 1.5 | 1 | Leaping Slash scaling reduced from 1.5 to 1.2 |
| 2026-03-06 | leaping_slash_scalingability:leaping_slash | Nerf | 1.2 | 0 | Leaping Slash scaling reduced from 1.2 to 0.8 |
| 2026-03-06 | leaping_slash_t2ability:leaping_slash | Rework | +40 damage | +300 souls on hero kill | Leaping Slash T2 changed from +40 damage to +300 souls on hero kill |
| 2026-03-06 | leaping_slash_t2ability:leaping_slash | Nerf | 300 Souls | 225 | Leaping Slash T2 reduced from 300 Souls to 225 |
| 2026-03-06 | leaping_slash_t2ability:leaping_slash | Nerf | "+225s within 4s" | "+200 within 3s" | Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s" |
| 2026-03-06 | leaping_slash_t3ability:leaping_slash | Rework | -50% CDR on hit | -50% CDR and +60 damage | Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage |
| 2026-03-06 | return_to_shadowsability:return_to_shadows | Rework | Return To Shadows now allows for some vertical flight movement during channel | ||
| 2026-03-06 | return_to_shadowsability:return_to_shadows | Rework | Return To Shadows now has new channel bar | ||
| 2026-03-06 | return_to_shadows_cooldownability:return_to_shadows | Buff | 90s | 100s | Return to Shadows cooldown increased from 90s to 100s |
| 2026-03-06 | return_to_shadows_move_speedability:return_to_shadows | Nerf | 30% | 20% | Return to Shadows move speed reduced from 30% to 20% |
| 2026-03-06 | return_to_shadows_t2ability:return_to_shadows | Nerf | 67.5 Damage | 65 | Return to Shadows T2 reduced from 67.5 Damage to 65 |
| 2026-03-06 | return_to_shadows_t3ability:return_to_shadows | Nerf | Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead | ||
| 2026-03-06 | move_speedvitality | Nerf | 7.2 | 6 | Move speed reduced from 7.2 to 6.8 |
| 2026-03-06 | now_fires_an_additional_pellet_right_down_the_center_dps_is_the_same_the_centvitality | Rework | Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. | ||
| 2026-03-06 | bulletsweapon | Nerf | Bullets no longer have gravity | ||
| 2025-11-21 | gloom_bombs_cooldownability:gloom_bombs | Buff | 12s | 14s | Gloom Bombs cooldown increased from 12s to 14s |
| 2025-11-21 | return_to_shadows_t3_damage_ampability:return_to_shadows | Nerf | +24% | +18% | Return To Shadows T3 Damage Amp reduced from +24% to +18% |
| 2025-11-21 | return_to_shadows_t3_durationability:return_to_shadows | Buff | 5s | 6s | Return To Shadows T3 duration increased from 5s to 6s |
| 2025-11-21 | clip_sizevitality | Buff | 10 | 12 | Clip size increased from 10 to 12 |
| 2025-11-21 | reload_timeweapon | Buff | 2.5s | 2 | Reload time increased from 2.5s to 2.6s |