This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Billy-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Billy balance change. No-change estimate: 87.6%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Spirit | 5.5% | Nerf | 38.2% | 40.8% | 20.9% | 0.7% |
| Rising Ram | 4.9% | Buff | 64.8% | 22.7% | 12.5% | 0.6% |
| Vitality | 1.7% | Buff | 47.2% | 30.4% | 22.5% | 0.2% |
| Chain Gang | 1.5% | Buff | 50.8% | 29.2% | 20.0% | 0.2% |
| Weapon | 1.2% | Buff | 46.9% | 31.0% | 22.2% | 0.2% |
| Blasted | 0.9% | Buff | 48.2% | 30.3% | 21.5% | 0.1% |
| Bashdown | 0.9% | Buff | 46.0% | 31.2% | 22.8% | 0.1% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Billy receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Billy changes. | 196 | 50.0% | 0.490 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 3 | 25.0% | 0.222 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
32 Billy patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-05-22 | rising_ram_cooldownability:rising_ram | Buff | 30s | 32s | Rising Ram cooldown increased from 30s to 32s |
| 2026-05-22 | rising_ram_t2ability:rising_ram | Buff | +0.3s Duration | +0 | Rising Ram T2 increased from +0.3s Duration to +0.4s |
| 2026-05-22 | rising_ram_t3ability:rising_ram | Buff | -10s Cooldown | -13s | Rising Ram T3 increased from -10s Cooldown to -13s |
| 2026-05-22 | health_per_boonvitality | Buff | +48 | +59 | Health per boon increased from +48 to +59 |
| 2026-05-22 | bullet_damage_per_boonweapon | Nerf | 0.165 | 0 | Bullet damage per boon reduced from 0.165 to 0.142 |
| 2026-04-30 | rising_ram_t3ability:rising_ram | Buff | Rising Ram T3 now also reduces cooldown by 10s | ||
| 2026-03-06 | bashdown_radiusability:bashdown | Nerf | 4.5m | 4m | Bashdown radius reduced from 4.5m to 4m |
| 2026-03-06 | bashdown_t2ability:bashdown | Rework | "+1.3m Radius" | "+1 Charge and +2m Radius" | Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" |
| 2026-03-06 | bashdown_t3ability:bashdown | Buff | Bashdown T3 now also reduces charge time by 2s | ||
| 2026-03-06 | blasted_active_durationability:blasted | Nerf | Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) | ||
| 2026-03-06 | blasted_passiveability:blasted | Nerf | Blasted passive no longer reduces enemy fire rate by -14% | ||
| 2026-03-06 | blasted_spirit_scalingability:blasted | Nerf | 0.8 | 0 | Blasted spirit scaling reduced from 0.8 to 0.6 |
| 2026-03-06 | blasted_t3ability:blasted | Buff | Blasted T3 now also increases spirit scaling by +0.6 | ||
| 2026-03-06 | blasted_tooltip_simplifiedability:blasted | Rework | Blasted tooltip simplified | ||
| 2026-03-06 | chain_gangability:chain_gang | Nerf | Chain Gang no longer grants +15% Spirit and Bullet Resist | ||
| 2026-03-06 | chain_gang_cooldownability:chain_gang | Buff | 125s | 150s | Chain Gang cooldown increased from 125s to 150s |
| 2026-03-06 | chain_gang_radiusability:chain_gang | Nerf | 13m | 12m | Chain Gang radius reduced from 13m to 12m |
| 2026-03-06 | chain_gang_t1ability:chain_gang | Rework | "-25s Cooldown" | "+40% Spirit and Bullet Resist" | Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" |
| 2026-03-06 | chain_gang_t2ability:chain_gang | Rework | "+15% Spirit and Bullet Resist" | "-50s Cooldown" | Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" |
| 2026-03-06 | chain_gang_t3ability:chain_gang | Buff | Chain Gang T3 now also increases the radius by +5m | ||
| 2026-03-06 | chain_gang_t3ability:chain_gang | Nerf | Chain Gang T3 no longer grants +90 damage | ||
| 2026-03-06 | chain_gang_t3ability:chain_gang | Rework | 2s Unstoppable | +1 | Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in |
| 2026-03-06 | rising_ramability:rising_ram | Rework | Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough | ||
| 2026-03-06 | rising_ram_charge_durationability:rising_ram | Nerf | 0.51s | 0 | Rising Ram charge duration reduced from 0.51s to 0.3s |
| 2026-03-06 | rising_ram_cooldownability:rising_ram | Nerf | Rising Ram cooldown reduced by 50% on impact | ||
| 2026-03-06 | rising_ram_damageability:rising_ram | Nerf | 55 | 40 | Rising Ram damage reduced from 55 to 40 |
| 2026-03-06 | rising_ram_damage_spirit_scalingability:rising_ram | Buff | 1.7 | 1 | Rising Ram damage spirit scaling increased from 1.7 to 1.9 |
| 2026-03-06 | rising_ram_t1ability:rising_ram | Rework | "On Impact: -50% Cooldown" | "On Impact: +25% Weapon Damage for 5s" | Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" |
| 2026-03-06 | rising_ram_t2ability:rising_ram | Rework | "On Impact: +35% Weapon Damage for 5s" | "+0 | Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" |
| 2026-03-06 | rising_ram_t3ability:rising_ram | Buff | 6.5% Max Health | 8% | Rising Ram T3 increased from 6.5% Max Health to 8% |
| 2025-11-21 | rising_ram_t2ability:rising_ram | Buff | +25% Weapon Damage | +35% | Rising Ram T2 increased from +25% Weapon Damage to +35% |
| 2025-11-21 | rising_ram_t3ability:rising_ram | Buff | 6% Max Health as spirit damage | 6 | Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5% |