Deadlock Hero Balance Predictions
Billy buff/nerf predictor prototype
Generated from the Billy predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Billy Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Billy-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Billy is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Billy receive any balance change in the next patch?
Stage 2
If Billy changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Billy change?

12.4%

Estimated chance of any Billy balance change. No-change estimate: 87.6%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Billy changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Spirit 5.5% Nerf 38.2% 40.8% 20.9% 0.7%
Rising Ram 4.9% Buff 64.8% 22.7% 12.5% 0.6%
Vitality 1.7% Buff 47.2% 30.4% 22.5% 0.2%
Chain Gang 1.5% Buff 50.8% 29.2% 20.0% 0.2%
Weapon 1.2% Buff 46.9% 31.0% 22.2% 0.2%
Blasted 0.9% Buff 48.2% 30.3% 21.5% 0.1%
Bashdown 0.9% Buff 46.0% 31.2% 22.8% 0.1%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Billy receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Billy changes. 196 50.0% 0.490
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 3 25.0% 0.222
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Billy changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Billy Patch Changes

32 Billy patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-05-22 rising_ram_cooldownability:rising_ram Buff 30s 32s Rising Ram cooldown increased from 30s to 32s
2026-05-22 rising_ram_t2ability:rising_ram Buff +0.3s Duration +0 Rising Ram T2 increased from +0.3s Duration to +0.4s
2026-05-22 rising_ram_t3ability:rising_ram Buff -10s Cooldown -13s Rising Ram T3 increased from -10s Cooldown to -13s
2026-05-22 health_per_boonvitality Buff +48 +59 Health per boon increased from +48 to +59
2026-05-22 bullet_damage_per_boonweapon Nerf 0.165 0 Bullet damage per boon reduced from 0.165 to 0.142
2026-04-30 rising_ram_t3ability:rising_ram Buff Rising Ram T3 now also reduces cooldown by 10s
2026-03-06 bashdown_radiusability:bashdown Nerf 4.5m 4m Bashdown radius reduced from 4.5m to 4m
2026-03-06 bashdown_t2ability:bashdown Rework "+1.3m Radius" "+1 Charge and +2m Radius" Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
2026-03-06 bashdown_t3ability:bashdown Buff Bashdown T3 now also reduces charge time by 2s
2026-03-06 blasted_active_durationability:blasted Nerf Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
2026-03-06 blasted_passiveability:blasted Nerf Blasted passive no longer reduces enemy fire rate by -14%
2026-03-06 blasted_spirit_scalingability:blasted Nerf 0.8 0 Blasted spirit scaling reduced from 0.8 to 0.6
2026-03-06 blasted_t3ability:blasted Buff Blasted T3 now also increases spirit scaling by +0.6
2026-03-06 blasted_tooltip_simplifiedability:blasted Rework Blasted tooltip simplified
2026-03-06 chain_gangability:chain_gang Nerf Chain Gang no longer grants +15% Spirit and Bullet Resist
2026-03-06 chain_gang_cooldownability:chain_gang Buff 125s 150s Chain Gang cooldown increased from 125s to 150s
2026-03-06 chain_gang_radiusability:chain_gang Nerf 13m 12m Chain Gang radius reduced from 13m to 12m
2026-03-06 chain_gang_t1ability:chain_gang Rework "-25s Cooldown" "+40% Spirit and Bullet Resist" Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
2026-03-06 chain_gang_t2ability:chain_gang Rework "+15% Spirit and Bullet Resist" "-50s Cooldown" Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
2026-03-06 chain_gang_t3ability:chain_gang Buff Chain Gang T3 now also increases the radius by +5m
2026-03-06 chain_gang_t3ability:chain_gang Nerf Chain Gang T3 no longer grants +90 damage
2026-03-06 chain_gang_t3ability:chain_gang Rework 2s Unstoppable +1 Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
2026-03-06 rising_ramability:rising_ram Rework Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
2026-03-06 rising_ram_charge_durationability:rising_ram Nerf 0.51s 0 Rising Ram charge duration reduced from 0.51s to 0.3s
2026-03-06 rising_ram_cooldownability:rising_ram Nerf Rising Ram cooldown reduced by 50% on impact
2026-03-06 rising_ram_damageability:rising_ram Nerf 55 40 Rising Ram damage reduced from 55 to 40
2026-03-06 rising_ram_damage_spirit_scalingability:rising_ram Buff 1.7 1 Rising Ram damage spirit scaling increased from 1.7 to 1.9
2026-03-06 rising_ram_t1ability:rising_ram Rework "On Impact: -50% Cooldown" "On Impact: +25% Weapon Damage for 5s" Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
2026-03-06 rising_ram_t2ability:rising_ram Rework "On Impact: +35% Weapon Damage for 5s" "+0 Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
2026-03-06 rising_ram_t3ability:rising_ram Buff 6.5% Max Health 8% Rising Ram T3 increased from 6.5% Max Health to 8%
2025-11-21 rising_ram_t2ability:rising_ram Buff +25% Weapon Damage +35% Rising Ram T2 increased from +25% Weapon Damage to +35%
2025-11-21 rising_ram_t3ability:rising_ram Buff 6% Max Health as spirit damage 6 Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Deadlock
Hero Balance Predictions
Billy buff/nerf prototype
Forecasts whether Billy is likely to change next patch, using recent patch history and the Billy predictor DuckDB.