This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Bebop-only so the predictors can be reviewed before expanding to every hero.
Estimated chance of any Bebop balance change. No-change estimate: 80.1%.
| Mechanic | Selected if changed | Direction | Buff if selected | Nerf if selected | Mixed/rework if selected | Combined priority |
|---|---|---|---|---|---|---|
| Weapon | 13.3% | Buff | 36.9% | 34.6% | 28.4% | 2.7% |
| Sticky Bomb | 11.8% | Buff | 37.9% | 24.3% | 37.7% | 2.3% |
| Exploding Uppercut | 11.1% | Nerf | 37.4% | 39.1% | 23.5% | 2.2% |
| Vitality | 9.6% | Mixed Or Rework | 34.8% | 25.9% | 39.3% | 1.9% |
| Grapple Arm | 2.3% | Nerf | 31.9% | 39.9% | 28.2% | 0.5% |
| Hyper Beam | 2.2% | Nerf | 31.9% | 39.9% | 28.2% | 0.4% |
| Spirit | 1.8% | Nerf | 31.9% | 39.9% | 28.2% | 0.4% |
Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.
Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.
| Stage | Test rows | Balanced accuracy | Macro F1 |
|---|---|---|---|
| Stage 1 - hero changedWhether Bebop receives any balance change. | 28 | 50.0% | 0.472 |
| Stage 2 - mechanic selectedWhich mechanic family is selected if Bebop changes. | 196 | 50.0% | 0.492 |
| Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. | 2 | 0.0% | 0.000 |
The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.
13 Bebop patch-change rows are included from the recent patch window.
| Patch | Predictor | Direction | Before | After | Notes |
|---|---|---|---|---|---|
| 2026-06-12 | exploding_uppercut_t3ability:exploding_uppercut | Buff | +17% Missing Health | +18% | Exploding Uppercut T3 increased from +17% Missing Health to +18% |
| 2026-06-12 | fixed_sticky_bomb_t3_duration_ending_once_the_bomb_went_off_rather_than_the_5s_dability:sticky_bomb | Rework | Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration | ||
| 2026-06-12 | sticky_bomb_t3ability:sticky_bomb | Rework | "On Cast: +5m Move Speed and +20% Fire Rate for 5s" | "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) | Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) |
| 2026-05-22 | exploding_uppercut_t2_weapon_damageability:exploding_uppercut | Nerf | +40% | +30% | Exploding Uppercut T2 weapon damage reduced from +40% to +30% |
| 2026-05-22 | sticky_bomb_t2ability:sticky_bomb | Buff | +75 Damage | +85 | Sticky Bomb T2 increased from +75 Damage to +85 |
| 2026-05-22 | bullet_damage_per_boonweapon | Nerf | 0.139 | 0 | Bullet damage per boon reduced from 0.139 to 0.115 |
| 2026-03-06 | hook_canvitality | Rework | Hook can now be canceled | ||
| 2025-11-21 | exploding_uppercut_cooldownability:exploding_uppercut | Buff | 19s | 22s | Exploding Uppercut cooldown increased from 19s to 22s |
| 2025-11-21 | exploding_uppercut_spirit_scalingability:exploding_uppercut | Buff | 0.49 | 0 | Exploding Uppercut spirit scaling increased from 0.49 to 0.6 |
| 2025-11-21 | sticky_bomb_t3ability:sticky_bomb | Rework | "On Attach: -30% Outgoing Damage for 5s" | "On Cast: +5 m/s for 3s" | Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently. |
| 2025-11-21 | health_growthvitality | Nerf | 54 | 46 | Health growth reduced from 54 to 46 |
| 2025-11-21 | hyperbeam_dpsvitality | Nerf | 190 | 160 | Hyperbeam DPS reduced from 190 to 160 |
| 2025-11-21 | hyperbeam_t2vitality | Buff | +90 | +120 | Hyperbeam T2 increased from +90 to +120 |