Deadlock Hero Balance Predictions
Bebop buff/nerf predictor prototype
Generated from the Bebop predictor DuckDB, recent patch history, and a three-stage prediction model.
Prediction Model

Bebop Buff/Nerf Watch

This page is the hero-side version of the item prediction screen. The target is whether a hero looks more likely to be buffed, nerfed, or left alone in a future patch. This first page is Bebop-only so the predictors can be reviewed before expanding to every hero.

Best read: this is now a three-stage experiment. It first asks whether Bebop is likely to change, then which broad mechanic would be selected, then the direction of that selected mechanic. Later stages are conditional and must not be read as standalone certainty.
Stage 1
Will Bebop receive any balance change in the next patch?
Stage 2
If Bebop changes, which mechanic family is most likely to be selected?
Stage 3
If that family is selected, does its patch direction look like buff, nerf, or mixed/rework?
Future learning
Weekly snapshots preserve hero stats and ability values over time. They are enabled as model features only after changed and unchanged patches both have adequate coverage.
Three-Stage Next-Patch Forecast
1

Will Bebop change?

19.9%

Estimated chance of any Bebop balance change. No-change estimate: 80.1%.

Disclaimer: Experimental. This is based on one hero's patch history and has not been proven accurate — Stage 1 and Stage 2 don't yet beat a simple "no change" guess on holdout data. Treat every number on this page as a rough signal, not a confirmed forecast.

Stages 2 and 3: target and direction if Bebop changes

Mechanic Selected if changed Direction Buff if selected Nerf if selected Mixed/rework if selected Combined priority
Weapon 13.3% Buff 36.9% 34.6% 28.4% 2.7%
Sticky Bomb 11.8% Buff 37.9% 24.3% 37.7% 2.3%
Exploding Uppercut 11.1% Nerf 37.4% 39.1% 23.5% 2.2%
Vitality 9.6% Mixed Or Rework 34.8% 25.9% 39.3% 1.9%
Grapple Arm 2.3% Nerf 31.9% 39.9% 28.2% 0.5%
Hyper Beam 2.2% Nerf 31.9% 39.9% 28.2% 0.4%
Spirit 1.8% Nerf 31.9% 39.9% 28.2% 0.4%

Combined priority multiplies Stage 1 by Stage 2 to help sort the watchlist. It is not a calibrated probability that the named mechanic will change.

Validation and Data Readiness

Every stage uses older patches for training and newer patches for testing. The current patch calendar contains 138 update dates through 2026-06-12.

Stage Test rows Balanced accuracy Macro F1
Stage 1 - hero changedWhether Bebop receives any balance change. 28 50.0% 0.472
Stage 2 - mechanic selectedWhich mechanic family is selected if Bebop changes. 196 50.0% 0.492
Stage 3 - conditional directionBuff, nerf, or mixed/rework after a mechanic is selected. 2 0.0% 0.000
Performance feature gate: withheld. Historical pre-patch win-rate coverage is 0.0%; the required coverage is 80.0%. Performance features are withheld because missingness is too sparse or too strongly associated with whether Bebop changed.

The weekly collector now stores all hero performance, base stats, and ability properties without overwriting prior snapshots. Once enough unchanged and changed patches have comparable coverage, performance and ability-strength features can enter training without leaking the answer.

Bebop Patch Changes

13 Bebop patch-change rows are included from the recent patch window.

Patch Predictor Direction Before After Notes
2026-06-12 exploding_uppercut_t3ability:exploding_uppercut Buff +17% Missing Health +18% Exploding Uppercut T3 increased from +17% Missing Health to +18%
2026-06-12 fixed_sticky_bomb_t3_duration_ending_once_the_bomb_went_off_rather_than_the_5s_dability:sticky_bomb Rework Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
2026-06-12 sticky_bomb_t3ability:sticky_bomb Rework "On Cast: +5m Move Speed and +20% Fire Rate for 5s" "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively) Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
2026-05-22 exploding_uppercut_t2_weapon_damageability:exploding_uppercut Nerf +40% +30% Exploding Uppercut T2 weapon damage reduced from +40% to +30%
2026-05-22 sticky_bomb_t2ability:sticky_bomb Buff +75 Damage +85 Sticky Bomb T2 increased from +75 Damage to +85
2026-05-22 bullet_damage_per_boonweapon Nerf 0.139 0 Bullet damage per boon reduced from 0.139 to 0.115
2026-03-06 hook_canvitality Rework Hook can now be canceled
2025-11-21 exploding_uppercut_cooldownability:exploding_uppercut Buff 19s 22s Exploding Uppercut cooldown increased from 19s to 22s
2025-11-21 exploding_uppercut_spirit_scalingability:exploding_uppercut Buff 0.49 0 Exploding Uppercut spirit scaling increased from 0.49 to 0.6
2025-11-21 sticky_bomb_t3ability:sticky_bomb Rework "On Attach: -30% Outgoing Damage for 5s" "On Cast: +5 m/s for 3s" Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
2025-11-21 health_growthvitality Nerf 54 46 Health growth reduced from 54 to 46
2025-11-21 hyperbeam_dpsvitality Nerf 190 160 Hyperbeam DPS reduced from 190 to 160
2025-11-21 hyperbeam_t2vitality Buff +90 +120 Hyperbeam T2 increased from +90 to +120
Deadlock
Hero Balance Predictions
Bebop buff/nerf prototype
Forecasts whether Bebop is likely to change next patch, using recent patch history and the Bebop predictor DuckDB.