This is the 2026-05-22 model snapshot for supertf.
Each hero below has its own review box again. Use the loss patterns as replay topics first, then compare against the stronger pattern before changing the build.
Drifter - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
Lash - Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
Mina - Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
No clear item-timing split showed up for these heroes yet, so review item timing and replay context first.
Holliday, Silver, Graves
These heroes have a readable item-timing pattern to compare in replays.
Matches tested: 50
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 64% | 12 purchases | 31:56 | |
| 63% | 30 purchases | 19:24 | |
| 60% | 25 purchases | 7:33 | |
| 59% | 27 purchases | 9:36 | |
| 59% | 22 purchases | 28:44 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 36% | 11 purchases | 2:37 | |
| 40% | 17 purchases | 5:29 | |
| 40% | 17 purchases | 10:09 | |
| 46% | 19 purchases | 7:29 | |
| 47% | 25 purchases | 21:09 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 69% win rate | 16 matches | 22 kills | |
| 59% win rate | 17 matches | 29 kills | |
| 64% win rate | 11 matches | 17 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 33% win rate | 15 matches | 33 deaths | |
| 40% win rate | 15 matches | 11 deaths | |
| 40% win rate | 15 matches | 11 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 50
Review note: Economy/item tempo issue: the pattern is defined by lower total spend at a key midgame timing.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 93% | 14 purchases | 29:04 | |
| 82% | 18 purchases | 23:26 | |
| 69% | 26 purchases | 21:55 | |
| 69% | 23 purchases | 10:03 | |
| 69% | 23 purchases | 14:21 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 0% | 11 purchases | 33:20 | |
| 50% | 18 purchases | 27:43 | |
| 53% | 28 purchases | 16:00 | |
| 54% | 13 purchases | 26:23 | |
| 54% | 22 purchases | 26:35 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 73% win rate | 15 matches | 17 kills | |
| 73% win rate | 11 matches | 19 kills | |
| 89% win rate | 9 matches | 11 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 36% win rate | 11 matches | 10 deaths | |
| 46% win rate | 13 matches | 9 deaths | |
| 50% win rate | 12 matches | 11 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 40
Review note: Spirit path issue: review whether Spirit buying reached a real power spike or became scattered.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 82% | 12 purchases | 30:34 | |
| 66% | 30 purchases | 9:29 | |
| 66% | 24 purchases | 8:35 | |
| 65% | 30 purchases | 27:36 | |
| 62% | 33 purchases | 13:05 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 22% | 11 purchases | 20:16 | |
| 50% | 22 purchases | 7:00 | |
| 56% | 40 purchases | 1:24 | |
| 56% | 40 purchases | 2:32 | |
| 56% | 40 purchases | 5:28 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| No unique best-only pick. | |||
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| No unique trouble-only pick. | |||
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 56% win rate | 16 matches | 17 kills / 8 deaths | |
| 57% win rate | 14 matches | 16 kills / 10 deaths | |
| 44% win rate | 16 matches | 31 kills / 15 deaths |
These heroes did not produce a clean item-timing split, so use their item lists as softer replay notes.
Matches tested: 25
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 60% | 16 purchases | 26:58 | |
| 51% | 17 purchases | 14:02 | |
| 49% | 18 purchases | 23:14 | |
| 48% | 12 purchases | 26:31 | |
| 48% | 10 purchases | 30:05 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 30% | 15 purchases | 18:11 | |
| 38% | 26 purchases | 2:50 | |
| 39% | 25 purchases | 1:02 | |
| 39% | 25 purchases | 9:44 | |
| 39% | 25 purchases | 7:45 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 71% win rate | 7 matches | 9 kills | |
| 80% win rate | 5 matches | 8 kills | |
| 50% win rate | 8 matches | 4 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 30% win rate | 10 matches | 11 deaths | |
| 38% win rate | 8 matches | 9 deaths | |
| 38% win rate | 8 matches | 7 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 24
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 56% | 12 purchases | 25:03 | |
| 42% | 22 purchases | 18:36 | |
| 40% | 23 purchases | 3:58 | |
| 39% | 18 purchases | 11:43 | |
| 39% | 14 purchases | 17:21 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 29% | 15 purchases | 1:03 | |
| 34% | 19 purchases | 24:45 | |
| 35% | 21 purchases | 10:28 | |
| 35% | 21 purchases | 6:43 | |
| 37% | 20 purchases | 17:33 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 50% win rate | 10 matches | 11 kills | |
| 67% win rate | 6 matches | 10 kills | |
| 100% win rate | 4 matches | 6 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 22% win rate | 9 matches | 13 deaths | |
| 25% win rate | 8 matches | 15 deaths | |
| 25% win rate | 8 matches | 7 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| No overlap in the top picks. | |||
Matches tested: 29
Review note: Item timing/build path issue: review this pattern in replays before treating it as causal.
Pattern note: No clear item-timing split showed up for this hero, so this box leans on item timing instead of a main pattern.
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 67% | 13 purchases | 23:49 | |
| 59% | 15 purchases | 4:08 | |
| 55% | 16 purchases | 27:09 | |
| 53% | 15 purchases | 7:15 | |
| 53% | 26 purchases | 1:01 |
| Item | Win rate | Purchases | Median purchase time |
|---|---|---|---|
| 44% | 27 purchases | 16:15 | |
| 44% | 11 purchases | 13:02 | |
| 46% | 24 purchases | 16:40 | |
| 46% | 21 purchases | 12:30 | |
| 47% | 25 purchases | 11:10 |
| Enemy hero | Win rate | Matches | Kills |
|---|---|---|---|
| 75% win rate | 8 matches | 5 kills | |
| 83% win rate | 6 matches | 4 kills |
| Enemy hero | Win rate | Matches | Deaths |
|---|---|---|---|
| 12% win rate | 8 matches | 9 deaths | |
| 40% win rate | 10 matches | 20 deaths |
| Enemy hero | Win rate | Matches | Kills / deaths |
|---|---|---|---|
| 44% win rate | 9 matches | 12 kills / 10 deaths |
Use these hero boxes as replay checklists. The patterns are signals, not proof: compare the losing pattern games against the stronger pattern games before changing the whole build. Treat items listed under watch carefully as possible already-hard-game buys before treating them as the cause.