Death followed by an objective loss
You died at 8:38 with the team advantage at -1,269 souls. Within 90s your team lost: Guardian at 9:58. This sequence coincided with the objective loss; the data cannot show whether it caused it.
AI review unavailable. Statistical match analysis is still available below.
Positive means your team was ahead in total souls. Sampled at 12 points the API provides; the line between samples is interpolated.
You died at 8:38 with the team advantage at -1,269 souls. Within 90s your team lost: Guardian at 9:58. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 9:22 with the team advantage at +664 souls. Within 90s your team lost: Guardian at 9:58. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 16:24 with the team advantage at -5,951 souls. Within 90s your team lost: Guardian at 16:57, Walker at 17:07. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -5,951 to +7,112 (gained 13,063). In the same window your team took a Walker, a Guardian; your team lost a Guardian, a Walker; you died 3x.
Team soul advantage moved from +11,487 to +47,557 (gained 36,070). In the same window your team took a Base objective, a Base objective.
Team soul advantage moved from +46,921 to +56,684 (gained 9,763). In the same window your team took a Patron.
23 purchases · 64,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.




























































































































































































































































Cumulative raw shop item counts by team at each 5-minute checkpoint. Ability upgrades are excluded.



















