Soul swing of 3,923
Team soul advantage moved from +2,015 to +5,938 (gained 3,923). In the same window your team took a Guardian, a Walker.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #6, #10, #7, #9, #4 | #7 | same as #7 | |
| Deaths | 13, 7, 5, 8, 6 | 2 | better than 6 | |
| Deaths after 12 min | 10, 4, 4, 7, 5 | 2 | better than 5 | |
| Player damage | 85,499, 13,526, 25,914, 47,205, 30,300 | 10,623 | worse than 38,322 | |
| Objective damage | 9,592, 5,012, 3,720, 11,034, 5,814 | 10,784 | better than 6,289 | |
| Souls at 10 min | 6,157, 5,499, 6,481, 6,570, 6,085 | 6,163 | better than 6,157 | |
| Kill participation | 65.5%, 38.9%, 52.1%, 55.6%, 40.0% | 26.7% | worse than 54.5% | |
| Last hits | 194, 109, 194, 197, 145 | 90 | worse than 165 |
The team secured a win despite low fight participation (27% of team kills) and below-average damage output (10,623 player damage vs. Shiv median of 38,322). Strong objective damage (10,784) and reduced deaths (2, better than Shiv median of 6) offset these issues.
At 1200s, the team gained 5,430 souls while taking a Walker and Base objective, though the player died once during this window.
Positive means your team was ahead in total souls. Sampled at 7 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +2,015 to +5,938 (gained 3,923). In the same window your team took a Guardian, a Walker.
Team soul advantage moved from +5,938 to +11,368 (gained 5,430). In the same window your team took a Walker, a Base objective; your team lost a Walker; you died 1x.
Team soul advantage moved from +11,368 to +14,462 (gained 3,094). In the same window your team took a Base objective, a Base objective; you died 1x.
13 purchases · 18,400 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.