Soul swing of 4,678
Team soul advantage moved from +769 to +5,447 (gained 4,678). In the same window your team took a Guardian; you died 1x.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #7, #6, #10, #7, #9 | #4 | better than #7 | |
| Deaths | 5, 13, 7, 5, 8 | 6 | same as 6 | |
| Deaths after 12 min | 4, 10, 4, 4, 7 | 5 | worse than 4 | |
| Player damage | 34,648, 85,499, 13,526, 25,914, 47,205 | 30,300 | worse than 38,585 | |
| Objective damage | 3,378, 9,592, 5,012, 3,720, 11,034 | 5,814 | worse than 6,346 | |
| Souls at 10 min | 5,185, 6,157, 5,499, 6,481, 6,570 | 6,085 | worse than 6,164 | |
| Kill participation | 40.0%, 65.5%, 38.9%, 52.1%, 55.6% | 40.0% | worse than 54.6% | |
| Last hits | 130, 194, 109, 194, 197 | 145 | worse than 166 |
The team secured a win with a top-4 economy (36,608 souls) despite low fight participation (40% of team kills) and 5 deaths after 12 minutes. Hero performance metrics fell below the player's recent Shiv median for kill participation and damage.
At 1996 seconds (end of match), the team gained 26,751 souls in 1996 seconds, coinciding with two Base objectives. This swing likely sealed the victory after earlier fluctuations in advantage.
Positive means your team was ahead in total souls. Sampled at 9 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +769 to +5,447 (gained 4,678). In the same window your team took a Guardian; you died 1x.
Team soul advantage moved from +5,447 to +13,342 (gained 7,895). In the same window your team took a Guardian, a Guardian; your team lost a Guardian.
You died at 14:52 with the team advantage at +13,342 souls. Within 90s your team lost: Walker at 16:20. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +19,552 to +14,575 (lost 4,977). In the same window you died 2x.
Team soul advantage moved from +14,575 to +6,501 (lost 8,074). In the same window your team took a Base objective, a Base objective; your team lost a Walker; you died 2x.
Team soul advantage moved from +6,501 to +33,252 (gained 26,751). In the same window your team took a Base objective, a Base objective.
18 purchases · 36,000 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.