Death followed by an objective loss
You died at 19:04 with the team advantage at +1,635 souls. Within 90s your team lost: Walker at 19:29. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Only 1 earlier Vyper match tracked. Comparisons start at 4. Each new Vyper match is added automatically, so comparisons will appear here once there is enough history to mean something.
The match was lost due to soul advantage swings and repeated deaths, particularly after the 12-minute mark. Low fight participation (38% of team kills) and zero objective damage exacerbated the team's struggles.
At 1144 seconds (19:04), your death coincided with the team losing a Walker and a key objective, followed by a 13,043 soul disadvantage swing. This marked a critical shift in momentum.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
You died at 19:04 with the team advantage at +1,635 souls. Within 90s your team lost: Walker at 19:29. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +1,635 to -11,408 (lost 13,043). In the same window your team took a Guardian, a Walker; your team lost a Guardian, a Walker; you died 1x.
Team soul advantage moved from -21,181 to -42,236 (lost 21,055). In the same window your team took a Walker; your team lost a Walker, a Base objective.
You died at 30:37 with the team advantage at -42,236 souls. Within 90s your team lost: Base objective at 30:50, Base objective at 30:56. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 34:20 with the team advantage at -42,236 souls. Within 90s your team lost: Base objective at 34:57, Patron at 35:34. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -42,236 to -72,265 (lost 30,029). In the same window your team lost a Base objective, a Base objective; you died 2x.
16 purchases · 35,200 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.