Soul swing of 7,153
Team soul advantage moved from -1,011 to -8,164 (lost 7,153). In the same window your team lost a Guardian, a Guardian; you died 1x.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #8, #12, #11, #1, #1 | #7 | same as #7 | |
| Deaths | 5, 4, 6, 4, 4 | 5 | same as 5 | |
| Deaths after 12 min | 4, 4, 6, 3, 3 | 4 | same as 4 | |
| Player damage | 35,963, 44,987, 38,322, 28,985, 91,839 | 76,071 | better than 38,322 | |
| Objective damage | 4,380, 1,744, 4,114, 9,982, 6,289 | 4,662 | worse than 6,289 | |
| Souls at 10 min | 7,085, 5,778, 5,325, 4,992, 6,935 | 5,671 | worse than 6,018 | |
| Kill participation | 76.7%, 55.2%, 28.6%, 51.3%, 64.2% | 80.0% | better than 54.4% | |
| Last hits | 159, 103, 168, 119, 203 | 83 | worse than 178 |
The match was defined by a critical soul disadvantage swing at 1500 seconds, followed by recurring late-game deaths and subpar objective damage. Despite strong fight participation and damage output, the team's inability to maintain advantages after 12 minutes led to a loss.
At 1761 seconds (29:21), Shiv died with a +9,714 soul advantage, coinciding with the team losing two Walkers within 90 seconds. This marked a pivotal shift toward a -12,756 soul disadvantage by 1800 seconds.
Positive means your team was ahead in total souls. Sampled at 10 points the API provides; the line between samples is interpolated.
Team soul advantage moved from -1,011 to -8,164 (lost 7,153). In the same window your team lost a Guardian, a Guardian; you died 1x.
Team soul advantage moved from -732 to +9,714 (gained 10,446). In the same window your team took a Walker; you died 1x.
You died at 29:21 with the team advantage at +9,714 souls. Within 90s your team lost: Walker at 29:56, Walker at 30:09. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from +9,714 to -12,756 (lost 22,470). In the same window your team took a Walker; your team lost a Walker; you died 2x.
You died at 36:00 with the team advantage at -17,797 souls. Within 90s your team lost: Base objective at 36:18, Base objective at 36:47. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -17,797 to -53,395 (lost 35,598). In the same window your team lost a Base objective, a Base objective; you died 1x.
18 purchases · 48,800 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.