Soul swing of 13,769
Team soul advantage moved from +5,418 to +19,187 (gained 13,769). In the same window your team took a Walker; your team lost a Guardian.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #10, #5, #4, #6, #4 | #2 | better than #5 | |
| Deaths | 8, 5, 5, 3, 10 | 2 | better than 4 | |
| Deaths after 12 min | 5, 5, 5, 2, 7 | 1 | better than 3 | |
| Player damage | 20,010, 47,115, 60,674, 30,571, 27,028 | 18,750 | worse than 24,601 | |
| Objective damage | 3,433, 6,577, 9,983, 4,372, 7,646 | 6,542 | better than 5,228 | |
| Souls at 10 min | 5,428, 6,152, 7,060, 6,238, 6,064 | 6,281 | better than 6,195 | |
| Kill participation | 55.6%, 39.6%, 59.5%, 55.6%, 38.8% | 60.7% | better than 52.9% | |
| Last hits | 103, 188, 197, 153, 216 | 119 | worse than 164 |
Rem's team secured a win despite below-average damage output, leveraging strong economy and late-game resilience. The match hinged on sustained soul advantage gains, with key objectives sealed in the final 3 minutes.
The 1800s swing saw the team gain 34,617 souls while taking a Base objective, coinciding with the final 88 seconds of the match.
Positive means your team was ahead in total souls. Sampled at 9 points the API provides; the line between samples is interpolated.
Team soul advantage moved from +5,418 to +19,187 (gained 13,769). In the same window your team took a Walker; your team lost a Guardian.
Team soul advantage moved from +19,187 to +34,684 (gained 15,497). In the same window your team took a Walker; you died 1x.
Team soul advantage moved from +34,684 to +69,301 (gained 34,617). In the same window your team took a Walker, a Base objective; your team lost a Walker.
Team soul advantage moved from +69,301 to +88,495 (gained 19,194). In the same window your team took a Base objective, a Base objective.
16 purchases · 36,000 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.