Death followed by an objective loss
You died at 10:40 with the team advantage at +2,149 souls. Within 90s your team lost: Guardian at 11:02. This sequence coincided with the objective loss; the data cannot show whether it caused it.
| Metric | Trend | Recent values | This match | Vs median |
|---|---|---|---|---|
| Economy rank in lobby | #2, #2, #10, #5, #4 | #4 | better than #5 | |
| Deaths | 2, 0, 8, 5, 5 | 10 | worse than 4 | |
| Deaths after 12 min | 2, 0, 5, 5, 5 | 7 | worse than 3 | |
| Player damage | 23,339, 8,217, 20,010, 47,115, 60,674 | 27,028 | better than 21,977 | |
| Objective damage | 5,226, 4,106, 3,433, 6,577, 9,983 | 7,646 | better than 5,228 | |
| Souls at 10 min | 6,712, 8,486, 5,428, 6,152, 7,060 | 6,064 | worse than 6,432 | |
| Kill participation | 45.7%, 54.5%, 55.6%, 39.6%, 59.5% | 38.8% | worse than 52.9% | |
| Last hits | 176, 73, 103, 188, 197 | 216 | better than 160 |
The team secured a win despite high death count (10) and low fight participation (39%). Key economic strength (top-4 lobby) offset some engagement issues, but late-game fragility and poor objective control were critical flaws.
At 10:40 (640s), dying with a +2,149 soul advantage coincided with losing a Guardian objective within 90s. This marked a shift in momentum despite the team's later recovery.
Positive means your team was ahead in total souls. Sampled at 15 points the API provides; the line between samples is interpolated.
You died at 10:40 with the team advantage at +2,149 souls. Within 90s your team lost: Guardian at 11:02. This sequence coincided with the objective loss; the data cannot show whether it caused it.
You died at 15:35 with the team advantage at -2,940 souls. Within 90s your team lost: Guardian at 15:54. This sequence coincided with the objective loss; the data cannot show whether it caused it.
Team soul advantage moved from -17,064 to -31,735 (lost 14,671). In the same window your team lost a Walker, a Base objective.
Team soul advantage moved from -31,735 to -16,663 (gained 15,072). In the same window your team took a Walker; your team lost a Base objective, a Base objective; you died 1x.
Team soul advantage moved from -16,663 to -927 (gained 15,736). In the same window your team took a Walker.
Team soul advantage moved from -7,436 to +19,978 (gained 27,414). In the same window your team took a Walker, a Base objective; your team lost a Base objective, a Base objective; you died 1x.
27 purchases · 107,200 souls spent, in order.
Context around each of your deaths. The API does not expose map awareness or vision, so no positioning claims are made.